Michelle Blomberg

AVC 283 Graphic Design and Digital Publishing II

Courses and Programs · Case study

The second course in the graphic design sequence. Open the full student course. Students build a visual identity system for a client, document it in an accessible brand guidelines book, design and test a brand generator that applies the brand, and present the work as a portfolio case study.

Two designers laying out prints and color samples on a table

Goal

Move students from a single logo to a governed brand system, from a single layout to a long, styled, accessible publication, and from a finished brand to a system that applies it. The brand projects build on each other: the brief becomes the mark, the mark becomes the identity system, the system becomes the brand guidelines book, and the book drives a brand generator. Typography, layout and production exercises run alongside.

The course is AI-forward. Gemini supports research, writing and critique throughout, plays the client’s marketing team in the brand generator, and works inside agents students define themselves. AI never designs the brand and never makes images; every mark is drawn by the student in vector.

Audience

Second-year Digital Media Arts students who have completed AVC 183 Graphic Design and are building toward a professional portfolio.

Process

Students choose one of three fictional client packets (a coffee roaster, a trail running club, and a bilingual community health clinic), each with an audience, goals, real production constraints, deliverables and an email from the client. An instructor-arranged real client is an optional alternative, with a no-penalty return to a packet if the client goes silent. Constraints such as two-color kraft labels, one-color screen printing and photocopied bilingual flyers make the design problem authentic rather than open-ended.

Production skills employers test for (styles, parent pages, anchored objects, accessible tagging) are taught on a document the student authored, not on isolated drills, and each phase ends in a presentation.

The arc of the semester

WeeksPhaseSignature work
1Getting StartedModule 0: syllabus, AI in This Course, the AI Primer, setup and introductions
2 to 7IdentityResearch notebook and creative brief, sixty thumbnails and three directions, a refined vector mark, an accessible palette and type system, stationery and a 3D brand application; Project 1: Visual Identity System and Client Presentation
8 to 12PublicationThe brand guidelines book in InDesign: type hierarchy, grids and parent pages, paragraph and character styles, image integration, interactive features and an accessibility audit; Final Project Part A: Brand Guidelines Book
13 to 15Brand generatorAn open design challenge: a challenge brief and agent plan, quick prototypes of at least two approaches, then one direction built, run, critiqued and run again; Project 2: The Brand Generator
Finals weekPortfolioFinal Project Part B: a case study on Google Sites and a recorded presentation, then a final revision

Outcomes

Six course competencies, each mapped to module objectives written with the revised Bloom’s taxonomy and to criteria in the projects. A student can:

  1. Develop visual identity systems through logo design and brand applications.
  2. Apply advanced typography, composition, and color techniques to graphic design projects.
  3. Use advanced digital design and publishing tools for complex layouts, styles, and document organization.
  4. Produce professional graphic design materials for print and digital applications.
  5. Create multi-page publications incorporating advanced layout techniques, technical document features, and interactive elements.
  6. Evaluate graphic design projects for visual effectiveness, accessibility, technical quality, and portfolio presentation.

Deliverable options in development with the STEAMworks XR lab include an NFC brand object, a laser-cut packaging prototype, an AR layer on the guidelines book and drone imagery of the client’s location, each with an equal path for online students and the same rubric.

Pacing and interaction

About eight hours a week, about 123.5 hours in all, across sixteen modules (Module 0 to Module 15). Two noon deadlines a week; process steps and projects are posted to Discord the day before for critique in a fixed three-part format (a strength, an issue and its location, a suggestion tied to a design principle). Process-step feedback returns within two to three days, and any process step may be resubmitted once within seven days of feedback.

AI in This Course

Gemini and Gemini Notebook are the only AI tools, used with the Maricopa (Google Workspace for Education) account, under which student data is not reviewed by people, not used to train models and not used for ads. Gemini writes, questions and checks; it never makes a mark, image, moodboard image, mockup or any other visual. In the brand generator, students build Gemini skills (saved instructions with files) as agents with one job each.

Tool and featureWhat students do with itWhere in the courseWhat it is not allowed to do
Gemini NotebookBuild a client research notebook from four sources (the client packet, two competitors, one audience or industry source); ask five research questions the student wrote; verify two answers against the original sourceClient Research Notebook and Guideline AuditWrite the research questions; stand unverified
Gemini app, writing supportSuggest structure and edits on the creative brief; extend word lists; suggest moodboard search termsCreative Brief; Thumbnails, Word Lists and MoodboardWrite the positioning statement or brand attributes; generate moodboard images
Gemini app, critique partnerReview the mark and identify where it fails at small size; the student records what was changed and what was rejectedRefined Mark, Lockups and RationaleDraw, redraw or generate any mark; Image Trace of AI output is not allowed
Gemini app, brand voiceRewrite a sample paragraph at different voice settings for the guidelines book’s voice sectionGuidelines Book Plan and Brand VoiceSet the final wording; every edit is marked in the log
Gemini app, technical tutorExplain a GREP pattern for InDesign styles, which the student tests and recordsStyles DrillReplace the student’s test of the expression
Gemini app, alt textDraft alt text for the book’s images, reviewed against WebAIM guidanceAccessible Full DraftStand in for the Acrobat accessibility check
Client content agent (Gemini skill)Plays the client or its marketing team and writes website copy, post copy or long text from the client packet, the brief and the voice pagesBrand Rules and Client Content through Project 2Design, choose images, or invent facts; every fact is checked and every word edited by the student
Brand checker (Gemini skill)Checks each generated piece against the student’s rules and photo rulesBrand Rules and Client Content through Project 2Stand in for the student’s own scoring of every piece
Gemini Canvas, code from a specWrites HTML, CSS and JavaScript for a generator or a small brand site from the student’s spec (one optional approach)Prototypes and Direction; Build and First Batch; Project 2Add colors, fonts, images or effects that are not in the student’s rules
Image scout (optional)Picks real photos from a free stock site that match the photo rulesBrand Rules and Client Content through Project 2Make or edit images; every photo is opened, license-checked and logged by the student
Gemini app, copy editEdit the case study for lengthFinal Project Part BSupply the story or facts

How AI Supports Learning Here

Guardrails

What Students Build

The Brand Generator

In Weeks 13 to 15, students build a brand generator: a system that applies their brand to new content. This is where experimentation comes in. Each student sets a challenge (a small brand website, a scheduled social campaign, or an approved idea of their own), defines the agents it needs, and prototypes at least two approaches on a small test batch, choosing from Figma templates with a sheet, Figma Buzz, a generator vibe-coded with Gemini, a scheduled social calendar, InDesign Data Merge or their own method. They pick one direction with a rationale, build it, run it, critique every piece against their own rules and against “usable at a job without a designer fixing it,” revise the rules and run it again.

The inputs are the brand book’s visual rules, the brand’s written side (audience, key messages, voice, tagline) and real images from the student’s own bank or a free stock site. A client content agent writes the copy and a brand checker reviews each piece; the student edits every word and scores every piece. Grading weights the process (prototypes, tests, rationale, iteration) over polish, and the brand book stays the center of the course.

How to Adapt This

  1. Write realistic client packets. Fictional clients with real production constraints give every student a bounded problem, and the packet becomes the source of truth for the client content agent.
  2. Make AI critique accountable. Require the student to log which AI suggestions were rejected and why, not only which were used.
  3. Grade the generator’s process. Weight prototypes, test results, the rationale for the chosen direction and the second run more than the polish of the final batch.

Technology

How the Course Was Tested

Before launch, the course went through synthetic student walk-throughs, a quality-rubric review, and an alignment and AI-exposure audit. No real students were involved in testing. Every course in the program goes through the same build and review method.

Synthetic Student Walk-Throughs

The testers are synthetic students: AI agents, each built from one persona in the Student Journey Barriers Study. Each agent worked through the course module by module as that student and logged every point where it got stuck or could not finish. A fixer pass applied the findings, and a second round re-ran all eight agents against the revised course.

PersonaTested forHow the course addresses it
Phone-only studentWhether each step can be completed on a phoneStates that Creative Cloud work requires a computer and points to laptop and hotspot loans through GCC’s Office of Information Technology
Screen reader or low visionEvidence formats and recorder accessWritten confirmation in place of screenshots, the student’s own recorder, alt text on every posted image
Rural, limited dataBandwidth and large filesHotspot loans and asynchronous delivery
Student with ADHDClarity, chunking, competing deadlinesA time budget in every module, a fixed submission checklist on every step
Online working parentTime and schedule flexibilityAsynchronous design, a 24-hour late window, one resubmission per process step
Student under 18Blocked Gemini featuresA named equivalent on each assignment, with no grade tied to a specific AI feature
Spanish-dominant studentReading load and vocabularyA fixed critique format with a short list of named principles, annotated sample brief and kickoff email
Student with dyslexiaText-heavy evidenceRecorded walkthrough and presentation as graded evidence, captioned instructor video with transcripts

Quality and Alignment Reviews

The course was reviewed against the SUNY OSCQR online course quality rubric, and every objective was audited against the revised Bloom’s taxonomy (Anderson and Krathwohl, 2001) so that each sits at or below its parent competency and is measured by a graded item. Evaluation, the highest competency, is practiced in every critique and assessed in Project 1 and both parts of the final project.

Every Assessment Checked for AI Resistance

Every graded assessment was audited for AI exposure, asking whether a student could hand the task to an AI and pass. The design answers are process evidence (sketches, construction files and screenshots on every step), work tied to the student’s own client and brand, recorded explanation, peer critique on Discord, the AI-use log, and the rule that Gemini never designs.

AssessmentWhat makes it hard to outsource
Thumbnails and Three Logo DirectionsSixty hand thumbnails; each vector direction shown beside the sketch it came from
Refined MarkThe construction file with anchor points visible; generated-looking marks prompt a request for sketches
Accessible PaletteEvery pairing’s contrast ratio recorded and justified
Project 1: Visual Identity SystemA recorded three-minute walkthrough in client language
Accessible Full DraftAcrobat checker results on the student’s own book, with each remediation recorded
Project 2: The Brand GeneratorPrototypes, two scored batches, the rule changes between runs, a process log and a demo video, all on the student’s own brand
Final Project Parts A and BPreflighted print and interactive files from the student’s InDesign document; a recorded presentation explaining decisions

Accessibility

Designed with Universal Design for Learning to WCAG 2.1 AA: captioned instructor video with corrected captions, accessible color in every palette, and laptop and hotspot loans for any student without a computer or reliable internet. Student work carries hand-corrected captions, corrected transcripts, alt text and tagged PDFs, worth about 10 percent of each media rubric, and the guidelines book itself must pass an accessibility check, so students learn tagging and reading order on their own work.

Status

Designed and fully built: sixteen modules (Module 0 to Module 15), nineteen process steps, two graded discussions, two projects, a two-part final project and three client packets.

Course materials are shared under CC BY-NC-SA 4.0: faculty may adapt them with credit, for noncommercial use, under the same license.